title, right now, scout and engineer's damage with shotguns are inconsistent because of random shotgun spread. enabling fixed weapon spreads would make their damage outputs a little more consistent.
title. right now the servers will automatically switch to the next map in the "cycle" (distillery > nucleus > skirmish > tinyrock > hightower > harvest > facility > graygravelhq) when a round ends and the server map time left is less than 5 minutes. changing it to 5 minutes and 30 seconds gives...